Does Word of Mouth Suit You to a T?

More great stuff from Andy Sernovitz’s book “Word of Mouth Marketing“:

The Five Ts of Word of Mouth Marketing

  • Talkers – Find people who will talk about you
  • Topics – Give people a reason to talk
  • Tools – Help the message spread faster
  • Taking Part – Join the conversation
  • Tracking – Measure and understand what people are saying

Here’s your homework assignment: go here and download the 5 Ts worksheet. Now complete it for your church.

What are you waiting for? Dive into the Ts and turn them loose!

UPDATE

If you are doing something worth talking about, it’s time to put a plan together to help the conversations happen. Here’s a great worksheet to do just that, by Andy Sernovitz who is the author of the 5 T Worksheet above. The action plan will help you think about:

  • Who to assign what
  • How to start with the basics
  • How to experiment with different WOM techniques

Remember, everyone’s talking – why not help them talk about your organization?

Everybody’s Talking…

Why not give them a reason to talk about you?

Word of mouth marketing has been defined as ” a) giving people a reason to talk about you and b) making it easier for the conversation to take place”.

Andy Sernovitz, author of “Word of Mouth Marketing”, has compiled some great ideas about how to use Word of Mouth: check them out here.

What’s the lesson for ChurchWorld?

Sernovitz lists 4 Rules for Word of Mouth Marketing. I’ve listed them here, along with my interpretation of how a church might apply them:

  • Rule # 1: Be Interesting. Nobody listens to boring, and that goes for churches, too. Do you communicate with passion and energy in all you do?
  • Rule # 2: Surprise People – Make Them Happy. Do you do everything with excellence? Do people leave your campus excited about what they’ve experienced, and ready to tell others about it?
  • Rule # 3: Earn Trust and Respect. Nobody talks about an organization they don’t trust or don’t like. Welcome your guests, then listen to them. Fulfill their needs, and work constantly to make the best impression you can.
  • Rule # 4: Make It Easy. Work hard on your vision so it’s easy to remember and repeat. What can people tell a friend about your church in one sentence?

In today’s hyper-connected world, word of mouth is more important than ever – even when the “word” is digitally transmitted.

 

 

Listen to Their Story

Every community has a story – a unique story. Every community has a character, a “feel”, and an attitude shaped by its own peculiar events and circumstances.

courtesy switchboard.nrdc.org

courtesy switchboard.nrdc.org

Does your church want to make an impact on your community in a meaningful way?

Listen to their story first.

Don’t rush in with your plans and dreams and schemes for what you want to accomplish. First, you ask what’s the story? What are the real issues, the real problems, the real needs?

  • What are the unique needs where God has placed us?
  • How are these needs reflected socially, economically, ethnically, environmentally, politically, and religiously?
  • What arena of our community is the furthest from the utopia that God wants to restore?
  • What special opportunities are found within our immediate sphere of influence (within a half-mile)?
  • What burning issues are alive in the public’s eyes and brought to attention by the media?
  • What needs and opportunities do the industries specific to our area create?
  • What is the most significant change in our community in the last decade, and what need does this create?
  • What are the largest community events, and what needs or opportunities do they create?
  • Because of our specific location, what solution could we provide that no other church does?
  • How would we describe the “atmosphere of lostness” in our community?
  • What is the creation story of our particular community, and what insight does this afford?
  • Does the history of our community bring to light any spiritual strongholds?
  • What one positive change in our community would have the most dramatic effect in people’s lives?

He who answers before listening – that is his folly and his shame. Proverbs 18:13

The Story Loop

Once upon a time, I suppose, people sat around and told stories to each other around a cooking fire. The older ones told the younger ones, who told their younger ones. Eventually, one family group passed along their stories to another family group.

Thus, the oral tradition of storytelling was born.

At some point in time, people figured out letters and the materials to write them on. They took the stories that had been told and passed down from generation to generation orally and wrote them as text.

The written story was born.

Much later, people invented devices that could capture the sound of the human voice, store it, and repeat it for others to hear – across the street or around the world. These devices changed shape and form, but they all worked in an analog fashion – capturing sounds for reproduction.

The audio-recorded story was born.

In the last couple of decades, a new way of recording the story emerged: digital. The sound source was recorded by breaking it down and storing it digitally. Not only could the sounds be reproduced, they could be reproduced over and over, without any degradation of quality.

The digital story was born.

Now here we are, in the digital age, texting, tweeting, Skyping, voice calls, emails, etc., all using a digital form of communication.

Sometimes, even when we’re in the same room or under the same roof.

Kinda like sitting around a cooking fire, telling stories…

A New Way to Play Follow the Leader

Walt Disney’s unique definition of leadership:

The ability to establish and manage a creative climate in which individuals and teams are self-motivated to the successful achievement of long-term goals in an environment of mutual respect and trust.

Today’s post continues excerpts from Innovate the Pixar Way by Bill Capodagli and Lynn Jackson. The authors contend that Pixar has reawakened the innovative spirit of Walt Disney and set new standards for commercial and critical achievement. The book explores how Pixar has built an organization on the simple philosophy that quality is the best business plan. With a track record of 13 for 13 smash feature animation films, it’s hard to argue!

Walt Disney didn’t ascribe to the childhood playbook for “follow the leader” – instead, he created an environment of self-motivated creative thinkers who worked together to deliver a magical, magnetic, enchanting experience for his audience.

Pixar understands leadership the same way.

 

  • Establishment of a Clear Vision – Pixar has a clear vision and communicates that vision to its team. The best leaders are excellent communicators, engaging their teams by providing them with the tools and information needed for success – and then trusting them to do their jobs.
  • Creative Climate – Creative climates need leadership and a management style that helps them to develop and grow and allows them to have fun in the process. Pixar is in the people development business, going to great lengths to nourish and support its team members. They invest in people, creating a culture of learning, filled with lifelong learners.
  • Individuals and Teams – Pixar thrives on teamwork, but each person on the team is given creative ownership of even the smallest task. This level of autonomy and accountability is practically unheard of in the movie business, where a top-down fear-driven culture is the norm.
  • Self-Motivated Personnel – great leaders know that self-motivated people are essential to developing a creative culture. Pixar is continually on the lookout for new talent that can blossom with their unique culture. The team at Pixar is 100 percent self-motivated to being as creative as they can be and to making movies the best they can. Period.
  • Long-Term Goals – It’s always been about creating for the long-term at Pixar. Their definition of “long-term” speaks volumes about its culture. They go to great lengths to ensure that its culture can support new ventures and still remains true to their values.
  • Mutual Respect and Trust – Pixar team members have embarked on a journey together, nurturing one another in an environment of mutual respect and trust. When leaders exhibit a high level of respect and trust, earned over time, that’s exactly what they will get in return.

There’s no “follow the leader” game at Pixar. Their playbook simply calls for an open playground where leadership serves as a catalyst in the pursuit of big dreams.

If you were to hold up the “magic mirror on the wall” to your leadership style, what would you see?

Think Like a Director

Pixar is obsessed with only one quality measurement for every film:

It begins and ends around the story.

Bill Capodagli and Lynn Jackson, writing in Innovate the Pixar Way, want leaders to think of their team or organization as if they were the director of a Broadway play. It’s time to sit in the director’s chair and visualize the major pieces of the production and direction of the play – the story, setting, roles, and backstage processes.

Begin with the Story

What’s your dream? What story are you trying to tell? It doesn’t matter if you are creating the next Pixar animated feature film, designing a new appliance, opening a new store, or planning a new ministry to reach people – you have to bring your vision, your story, your dream to life in an exciting and exhilarating way. Craft your story in a way that will ignite the creative energies of your team and mage magical, dream-come-true moments for your “customers.”

Instead of “meeting customer expectations,” start fulfilling their dreams. Craft the experience in terms of:

  • 3-dimensional Technicolor images
  • Dreams fulfilled
  • Magical moments
  • Doing the impossible
  • Story, plot, theme
  • Unique, memorable, and engaging
  • Passionate belief in values

Build the Set

If you were a director, you would have a set designer whose job it is to make sure the visual journey of the audience complements the overall story. Like Walt Disney, Pixar chief creative officer John Lasseter is fanatical about details:

Every detail has to be thought out, designed, modeled, shaded, placed, and lit…It takes four years to make one of these films and there are no excuses after the movie’s done – it’s going to be that way forever.

The “virtual set” in your organization is immense and includes everything from the parking lot, buildings, and program to the website, graphic displays, and language used. The setting is part of the creative experience – don’t overlook or shortchange it.

Recruit the Cast

As the director of a play or movie you would search the acting community to identify and cast the perfect actor for each role, selecting someone who will make the role come to life, someone who is dynamic, exciting, exuberant, interesting, and believable. Why is it that in the organizational world we tend to look for the candidates who have the best pedigrees, not for the ones who are interesting or diverse or have ideas that might be considered eccentric?

Colorful, unique, memorable, magical moments will seldom be created by boring, myopic, unimaginable people.

Design the Backstage Processes

Imagine it is opening night of your Broadway play. You have an engaging, heartfelt, emotional story. You have an award-winning set designer and have assembled an ensemble of some of the best actors in the industry. You have rehearsed and rehearsed. Fantastic reviews will be forthcoming – or will they?

What if duplicate tickets were sold, the curtain gets stuck halfway up, and the main stage lighting goes out during Act 3? What could have been a colossal hit might struggle to stay open.

Getting your “backstage” support and “onstage” show to all work and play well together can be just as important to the success of your organization as unleashing the creative energies within each department.

Remove the barriers between “backstage” processes and the “onstage” show, and watch the magic happen.

Is it time to stop cutting and pasting your old and frankly boring service and think like a director?

Tomorrow: A New Way to Play “Follow the Leader”

Where Did the Creativity Go?

Consider the talents of the following two groups who were asked these three questions:

  • How many of you are good singers?
  • How many of you are good dancers?
  • How many of you are good artists?

About 2 percent of the first group responded positively to each of these three questions. That’s a typical response of most business teams. But it’s possible to find a second group in almost any community who would give nearly 100 percent positive responses. Surprised?

Ask any group of first graders these three questions, and the children will respond with an enthusiastic “Yes!” to each one.

All children are creative – they’re born that way!

What happened to the creative gene that was so alive in our childhoods?

Authors and consultants Bill Capodagli and Lynn Jackson have answered that question in their book Innovate the Pixar Way. Subtitled “Business lessons from the world’s most creative corporate playground,” the book details how Pixar provides a working environment that encourages imagination, inventiveness, and joyful collaboration.

The book asks, and then answers, these questions:

  • How do you build an organization that embraces change and delivers an innovative, high-quality service or product?
  • How do you establish a culture of creativity in which the talents and abilities of all are nurtured and honed with great care?
  • How do you unleash the creative genius within your team and still meet budgets and deadlines?
  • How do you establish an environment that awakens dreams?

Going behind the screen at Pixar, Capodagli and Jackson answer these questions and more. Here’s a sample:

Pixar goes to great lengths to hire people who are interested in working together as a network in solving problems, building and supporting each other. Four common proficiencies are vital to making art a team sport.

  • Depth – demonstrating mastery in a subject or a principal skill such as drawing or programming; having the discipline to chase dreams all the way to the finish line
  • Breadth – possessing a vast array of experiences and interests; having the ability to explore insights from many different perspectives; being able to effectively generate new ideas by collaborating with an entire team
  • Communication – focusing on the receiver; receiving feedback to ascertain whether the message sent was truly understood; only the listener can say, “I understand”
  • Collaboration – bringing together the skills, ideas, and personality styles of an entire team to achieve a shared vision; fostering collective creativity and keeping the vibe and energy in the room upbeat and alive

Wouldn’t you want to work on a team in an environment like that?

Maybe the better question is,  Wouldn’t you want to lead your team in an environment like that?

Tomorrow: How to Think Like a Director

Other Posts You Might Be Interested In:

The Creative Process at Pixar

The Secret of Disney World

My Top Ten Takeaways From Disney World

The Disney Job Description

13 for 13

This is not a post about triskaidekaphobia, but today would be a good day for one. No, it’s a simple question:

What if Pixar came to your church?

This is Pixar Animation Studio’s track record: 13 for 13.

That’s thirteen films since the studio’s launch in 1995, every one of them a smashing success. What’s their secret?

Their unusual creative process.

Unlike the typical studio that gathers all the necessary personnel to produce a film and then releases them after it is finished, Pixar’s staff of writers, directors, animators, and technicians moves from project to project.

The result: a team of moviemakers who know and trust one another in ways unimaginable on most sets.

My wife and I saw “Brave” recently, and it reminded me of an article in Wired magazine from a couple of years ago on how Pixar does it, using “Toy Story 3” as the example. You can read the whole article here, but take a look at their step-by-step process in a nutshell:

Inspiration

  • Day 1 – coming up with a great story. The creative team leaves the campus for an off site retreat, and knocks out a quick storyline – which they promptly discard.
  • Day 3 – working from a series of plot points, screenwriter Michael Arndt begins drafting the script. Director Lee Unkrich and the story artists start sketching storyboards. The storyboards allow the filmmakers to begin imagining the look and feel of each scene.

Presentation

  • Day 36 – character design begins. Working in digital images, sketches, and clay figures, each character comes to life in a process called simulation – a constant negotiation between the artistic and technical teams.
  • Day 123 – the storyboards are turned into a story reel that can be projected, much like an elaborate flip book. This allows the team to watch along with an audience and determine what works and what doesn’t.

Characterization

  • Day 380 – actors come into the studio to record all the lines – dozens of times. The actors are also being filmed, so the animators can watch the actor’s expressions and use them as reference points when they animate the characters’ faces.
  • Day 400 – shaders began to add color and texture to character’s’ bodies and other surfaces that appear in the film. Complex algorithms are used to simulate the effect of light and shadow on different toy surfaces like plastic, cloth, or wood.

Animation

  • Day 533 – the pictures are moving, defined by up to 1,000 points of possible movement that animators can manipulate like strings on a puppet. Each day the team starts by reviewing the previous day’s work, ripping it apart to make each scene more expressive.
  • Day 806 – technical challenges pile up. The studio’s design which places essential facilities in the center allows the team to have unplanned creative conversations while on the way for a cup of coffee or walking to the bathroom.
  • Day 898 – the animators hit high gear, working late into the night in customized and personalized offices.
  • Day 907 – rendering, the process of using computer algorithms to generate a final frame, is well under way. The average frame (a move has 24 frames per second) takes about seven hours to render, though complex frames can take nearly 39 hours of computer time. The Pixar building has two massive render farms, each of which contains hundreds of servers running 24 hours a day.

Resolution

  • Day 1,070 – the movie is mostly done. the team has completed 25 of the film’s sequences and is finishing the most complicated scene of the move. It has taken 27 technical artists four months to perfect that single scene.
  • Day 1,084 – Only weeks away from release, the audio mixers at Skywalker Sound combine dialog, music, and sound effects. Every nuance is adjusted and readjusted. Director Unkrich: “We don’t ever finish a film – I could keep on making it better. We’re just forced to release it.”

And you thought getting a sermon ready for Sunday was difficult!

The process depicted above can be highly constructive for you and your team. Granted, you don’t have either the budget or the time to produce a film like Toy Story 3, but you can take the principles above and apply them in your context, resources, and time frame.

So, how about it? What Pixar creative magic can you put to use this week?

How to Make Your Influence “Stickier”

Want to make your written communications more likely to be read?

Use a sticky note.

Social scientist Randy Garner ran an intriguing study in which he sent out surveys to people with a request to complete them. The survey was accompanied by either (a) a handwritten sticky note requesting completion of the survey, which was attached to a cover letter; (b) a similar handwritten message on the cover letter; or (c) the cover letter and survey alone.

That little yellow square packed quite a persuasive punch: more than 75 percent of the people who received the survey with the sticky note request filled it out and returned it, whereas only 48 percent of the second group and 36 percent of the third group did so.

Garner suggests that people recognize the extra effort and personal touch that this requires, and that they feel the need to reciprocate this personal touch by agreeing to the request. Reciprocity is the social glue that helps bring and keep people together in cooperative relationships – and you can bet that it’s a stronger adhesive than the kind on the back of a sticky note.

An ounce of personalized extra effort is worth a pound of persuasion.

The above information came from a great book entitled “Yes! 50 Scientifically Proven Ways to be Persuasive.” Authors Robert Cialdini, Noah Goldstein, and Steve Martin reveal simple but remarkably effective strategies that will make you much more persuasive at work and in your personal life.

This week I have been looking at some of my favorite examples of persuasion from the book in preparation for a major presentation this fall entitled “Selling Change.” You can see the other posts here, here, and here.