From Storytelling to Storyboarding

 

Storytelling is probably the oldest form of communication. John Hench, Disney Legend and former Senior VP of Creative Development, used to insist that storytelling was ‘in our genes.’ – Tom Fitzgerald, The Imagineering Workout

Storytelling has played a vital role in our survival – allowing us to share information, knowledge, and values from generation to generation. Story is the medium through which we receive our early learning as to right and wrong, good versus evil, reward and punishment, social values, etc.

We respond to storytelling. It engages our attention; no matter how old we get, who doesn’t love a good story?

Understanding this, Walt Disney created a technique in the early days of his cartoon films that helped illustrate the flow and continuity of stories – the storyboard.

Donald Duck storyboard, circa 1937 - courtesy of Tom Simpson

Donald Duck storyboard, circa 1937 – courtesy of Tom Simpson

Storyboards are tools that allowed Walt and his artists to envision a film prior to production. It allowed his team to have a shared vision of the story they were telling and how it would unfold. As a bonus to driving the creative development, it also offered a cost-effective way to experiment with a film early on, so that when production began, costs could be minimized.

Decades later, the tradition of storyboards continues on, though it has long expanded past just films. At Walt Disney Imagineering, rides, shows, and films for Disney’s theme parks around the world are the objects of regular storyboarding.

Starting with brainstorm sessions, the Imagineer’s first thoughts, ideas, images, and feelings about the story they are creating are captured on note cards and quick sketches.

The storyboards are worked, re-worked, rearranged, and edited until the story is strong and clear. Only then will production proceed.

At Walt Disney Imagineering, everything they do revolves around the story – and storyboards have remained an essential tool in helping them tell the story.

What story are you trying to tell?

Let it start with words and images to single note cards pinned on wall. Step back and look at the story you are trying to tell. Rearrange, edit, and add to the cards. Work at it – hard – until the story is just like you want to tell it.

Now, it’s time to tell the story…

 

part of a series of ideas to help shape and tone your creative muscles

Inspired and adapted from The Imagineering Workout

 written by The Disney Imagineers

Imagineering logo

Practice the Process of Inspiration to Generate Ideas

An exceptional concept depends on good process as well as pure inspiration.

One of my favorite shows at Walt Disney World’s Magic Kingdom is Mickey’s PhilharMagic. In the image below, notice the music notes in the background circling around the showcases in the gift shop at the exit from the theater. They’re not random. If you hum them, you will get the opening to Paul Dukas’ The Sorcerer’s Apprentice – one of the most memorable sights and sounds from Disney’s Fantasia, and the core idea in Mickey’s PhilharMagic.

WDW Apr16 MK MickeyPHM

That’s the magic that “Process Practice” can produce!

Being aware of the design process and knowing what phase the team and the idea are in is a big part of the show producer’s job. You probably aren’t a producer, but all leaders have a role in pulling various people and resources together in creating something – which is the role of a producer.

Inspiration generates ideas, and the process helps to shape efforts in a way to keep the team moving towards a fully developed idea.

It’s time for you to “get” it…

  • Get going. Toss a bunch of ideas out. Direction often comes from joyous chaos.
  • Get excited. Brainstorm. Dream. Take tangents. Notice where ideas go, what’s cool about them, and incorporate this into the design.
  • Get committed. Set up a regular project meeting time, discuss ideas, or just sit and stare at the wall. Ideas will come either way.
  • Get doughnuts or cookies and some toys. Brainstorming sessions go better when food or toys are around.
  • Get different opinions. Listen to someone else’s point of view and listen for things that improve the design.
  • Get confused. Ask yourself hard questions that you can’t answer.
  • Get unstuck. Try a different direction. Throw out an impossible action. Debating a wrong answer can help reveal the correct one.
  • Get your hands dirty. Build a rough model or stage a reading. You will learn more from this than from any debate, and you’ll learn it in time to fix things.
  • Get reactions. Show the idea to others. Listen to what they say, especially if it isn’t what you want to hear.
  • Get it on paper. Take everything you’ve learned and write a description of the goals and details of the design. If you write convincingly, you’ve probably got a good idea.

If everyone is comfortable with the process, the team members have the freedom to generate the best ideas for their project.


part of a series of ideas to shape and tone your creative muscles

Inspired and adapted from The Imagineering Workout

Imagineering logo

The Disney Imagineers

Sue Bryan, Senior Show Producer

 

They Made It – We Borrow It

There is no such thing as a truly original idea. – David Kord Murray

Great thinkers throughout history have understood this and used it to their advantage.

courtesy ledenergy.ca

courtesy ledenergy.ca

Connecting to and building on other people’s ideas and insights can compensate you better than the exclusivity of building something from scratch. Why try to come up with an original idea when someone else has already done the hard work for you? All great innovators cast a wide net to incite creative thought by looking beyond their category and into analogous organizations around the world.

Good ideas are everywhere, but only you can make them relevant to your world.

Debra Kaye, author of Red Thread Thinking, calls this process World Mining. She encourages us to mine deeply to:

  • Seek external inspiration internationally from other companies’ successes, from outside experts, and from creative consumers
  • Identify valued benefits delivered by analogous categories that speak to potential brand promises, brand characteristics, or product experience
  • Review innovative products that are changing competitive landscapes in other categories
  • Assess new technology as a basis for interest

David Kord Murray espouses a similar train of thought in his book Borrowing Brilliance. It will challenge you as it examines the evolution of a creative idea. It also offers practical advice, taking the reader step-by-step through Murray’s unique thought process. Here are the six steps:

  • Defining – define the problem you’re trying to solve
  • Borrowing – Borrow ideas from places with a similar problem
  • Combining – Connect and combine these borrowed ideas
  • Incubating – Allow the combinations to incubate into a solution
  • Judging – Identify the strength and weakness of the solution
  • Enhancing – Eliminate the weak points while enhancing the strong ones

Read a quick summary of the six steps here. You can also get more information here.

Any pool of ideas or existing assets, no matter how divergent from your own organization, can unlock new and even revolutionary areas of discovery and innovation.

The key to finding and borrowing rich resources is becoming attuned to the environment and seeing beyond what’s in front of you, whether you’re just an engaged consumer or looking at other cultures.

Set yourself on the lookout for threads and connections when you observe your surroundings, ask yourself questions, and free your mind.

Somebody probably made it first – it’s up to you to make it better.

inspired by 

Red Thread Thinking, by Debra Kay with Karen Kelly

Borrowing Brilliance, by David Kord Murray

Red Thread ThinkingBorrowing Brilliance

Less is Almost Always More, Even When We Ask for More

The bread aisle at the grocery store confounds me.

courtesy Mike Mozart, CC jeepersmedia/15026803517

courtesy Mike Mozart, CC jeepersmedia/15026803517

I just wanted to buy a loaf of bread to make a sandwich – I didn’t really want to wade through 7 long shelves of every imaginable type of bread possible.

My grocery store is just like your grocery store: when you stand in any aisle in any retail store in the U.S., you will be inundated with choices. Whether you are buying cereal, candy, TVs, or jeans, you’ll likely have huge number of items to choose from. Whether it’s a retail store or a Web site, if you ask people if they’d prefer to choose from a few alternatives or have lots of choices, most people will say they want lots of choices.

This is true in ChurchWorld, too.

Too Many Choices Paralyze the Thought Process

The book Art of Choosing by Sheena Iyengar details research on choice. In graduate school, Iyengar conducted what is now known as the “jam” study. She decided to test the theory that people who have too many choices will not choose at all. In a booth set up in a busy grocery store, Iyengar and her associates posed as store employees. They alternated the selection on the table: half the time there were 6 choices of fruit jam and half the time there were 24 jars of jam.

When there were 24 jars of jam, 60 percent of the people coming by would stop and taste. When there were only 6 jars of jam only 40 percent of the people would stop and taste. More choices were better – right?

courtesy Chris Martino, CC chrismar/4596518235

courtesy Chris Martino, CC chrismar/4596518235

Not exactly.

You might think that people would taste more jam when the table had 24 varieties – but they didn’t. People stopped at the table, but they only tasted a few varieties whether there were 6 or 24 choice available.

People can only remember 3 or 4 things at a time; likewise, they can decide from among only 3 or 4 things at a time.

The most interesting part of Iyengar’s study is that 31 percent of the people who stopped at the table with 6 jars actually made a purchase. But only 3 percent of the people who stopped at the table with 24 jars actually mad a purchase.

More people may have stopped by, but less people purchased.

The study may have proved that less is more, but why do people always want more choices?

Information is addictive.

Dopamine, a chemical created and released in our brains, is critical in all sorts of brain functions: thinking, moving, sleeping, mood, attention, motivation, seeking, and reward. Dopamine also causes you to want, desire, seek out, and search. Dopamine makes you curious about ideas and fuels your search for more information. A fascinating topic, but it will have to wait for later!

It’s only when people are confident in their decisions that they stop seeking more information.

Application for ChurchWorld Leaders

  • Resist the impulse to provide large number of choices
  • If you ask people how many options they want, the will almost always say “a lot” or “give me all the options.” If you ask, be prepared to deviate from what they ask for
  • If possible, limit the number of choices to 3 or 4. If you have to offer more options, try to do so in a progressive way. Have people choose first from 3 or 4 options, and then choose again from that subset.

inspired by and adapted from 100 Things Every Designer Needs to Know About People, by Susan Weinschenk

100 Things Every Designer Needs to Know About People

A short note about this occasional design series:

ChurchWorld leaders are designers. They create actions, processes, and services that people use to engage in life-changing decisions. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. If leaders know a little more about the psychology of design, their audience will benefit from that design.

LEGO Bricks: Toys for Kids, Lessons for Adults

LEGO Bricks and I go a long way back.

As a boy growing up in the mid-60’s, LEGO play sets were a treat at our church. After we completed our Sunday School lesson, and if we had any free time, and if the weather wouldn’t allow outside play, our teachers would bring out a big box of LEGO Bricks and let us have at it.

Lego Bricks - pile

When I became a parent in the early 80’s, it wasn’t long before the first of dozens of LEGO sets appeared. Over the years, our four children (now 35, 31, 27, and 23) were the recipients of LEGO play sets with themes like Castles, Undersea Adventures, Cities, and of course, Star Wars. For some reason, our second son was captivated by the Star Wars universe, especially LEGO sets with a Star Wars theme. Even at age 31 and in the Air Force, he still manages to acquire a new LEGO set every Christmas (my wife and I – guilty as charged!).

With 4 grandchildren now part of our extended family, the LEGO fascination has been passed on to a new generation of Adams kids. It started with Duplos for Jack, but at age 8 he has rapidly progressed to creating masterpieces with traditional LEGO sets. Lucy, age 5, is enjoys regular LEGOs but always eyes her dad’s Star Wars collection. Lola, 3 years old, left Duplos quickly after eying her brother’s LEGOs. Leia, almost 3, doesn’t have a chance! Between her Star Wars dad and sister, she will probably pass us all in LEGO abilities!

LEGO Bricks are not just for kids. The LEGO Group – reluctantly at first, but now all in – regularly connects with AFOL (Adult Fans of LEGO) groups. There are user groups like LUGNET (LEGO User Group Network) and dozens of conventions, competitions, and the like all over the world.

The full-scale replica of a Star Wars X-Wing Fighter astounds me: It’s 43 feet long with a 44-foot wingspan, weighs over 22 tons, and was built with over 5 million LEGO bricks. A crew of 32 builders took over 4 months to construct it.

Amazing.

All from a plastic toy brick which only has value when it’s connected to another brick.

Authors Ron Hunter and Michael Waddell recognized this, and included the LEGO Brick in their book Toy Box Leadership. Here’s how they saw the value of LEGO Bricks when talking about leadership:

LEGO Bricks provide the essence of the leadership lesson on Relationships: Building begins with connecting.

LEGO Leaders recognize connectional value

  • Connecting builds a strong foundation
  •  Connecting unleashes the power of synergy
  • Connecting utilizes the strength of unity

LEGO Leaders recognize connectional ability

  • LEGO bricks are reliable
  • LEGO bricks are reusable
  • LEGO Leaders recognize connectional failure

LEGO Leaders recognize connectional failure

  • Misplaced bricks
  • Forced bricks
  • Isolated bricks
  • Unorganized bricks

 

Leaders often get so caught up in the programs that they forget about the people – the building blocks of any organization. There may be tremendous value in plans, but the strength of any organization is in its relationships.

In LEGOS – and in organizations – building always begins with the clicking sound of connections.

 

Toy Box LeadershipToy Box Leadership

Isn’t About Time You You Made the Ordinary Extraordinary?

Anyone can dream…

But Disney’s Imagineers dream and do.

Since 1952, the Walt Disney Imagineers have been turning impossible dreams and schemes into magical rides, shows, and attractions for Disney theme parks around the world.

What is their magic?

It’s all about making the ordinary extraordinary.

Take this building in Hollywood Studios, for instance…

HS012914Bldg2

It’s a beautiful building, right?

Not really…

HS012914Bldg1

It’s really just a facade – an excellent example of how the Imagineers use a combination of imagination and engineering to make magic come to life at Disney.

Disney’s Imagineers are a highly creative group – one that isn’t slowed down by the impossible.

There are hundreds of stories about Imagineers who didn’t realize what they were capable of until they started doing it. They don’t want your fear of taking the first step get the best of you – they want to let your project get the best of you.

Imagineers try and fail and keep trying until they make magic.

Isn’t it time you got started?

Go ahead. Tackle that creative challenge head-on. Allow the spark of an idea to ignite your creativity and passion. Make the ordinary, extraordinary.

Don’t just sit there – dream and do!

 

Inspired and adapted from The Imagineering Workout

TheImagineeringWorkout

The Disney Imagineers

Imagineering logo

Starting at the End

TheImagineeringWorkout

inspired by and adapted from The Imagineering Workout, by the Disney Imagineers

– Peter Steinman, General Counsel, Disney Imagineering

Working from the back-end is finding the lessons that you don’t want to learn in the midst of your project. 

This practice of back-end visualization is essential to almost everything we do and can be adapted to any project. 

Next, consider how you could minimize these challenges so they do not negatively impact the project, and take necessary preventive action. This might be done through a contract, through people you might hire, materials you might use, or by adjusting a schedule.

Imagine all the reasonably possible outcomes of the project, select one that best meets your needs, think through all things that could delay, detour, or diminish your outcome and write them down.

Anticipating the possible outcomes of everyday decisions before you make them helps you avoid calamities, not to mention inconveniences.

WDVision

It takes a special kind of vision to see the end before the beginning.

“Of course he did,” recounted his wife Lillian. “If he had not seen it then, we would not be seeing it now.”

After being around Disney cast members for several days this week, the story of people lamenting the fact that Walt died before Walt Disney World was built was recounted several times.

Being onsite at a Disney theme park always heightens my awareness of Walt Disney and the vision he had to bring so much to our world – groundbreaking animation, the concept of the storyboard creative process, live action/animation  movies, and especially the concept of theme parks.

January 31, 2016

A celebration of National Backwards Day

It’s Time to Go Out and Play

The Recess Test – How Playful is Your Organization?

9583479718_7eb58c26c7_z

  • Is it common to hear laughter coming from your employees?
  • Does the laughter stop or diminish when management is around?
  • Is the workplace humor good-natured constructive ribbing rather than destructive sarcastic criticism?
  • Does your boss usually have an optimistic and happy attitude?
  • When something gets screwed up, can team members step back and laugh at their own mistake?
  • Do you have fun celebrations on a regular basis?
  • Is the physical workplace conducive to fun?
  • Do you engage your customers (internal or external) in your fun environment?

If you answered “no” to two or more of these questions, your organization may be suffering from terminal “sobriety flippancy” (abstinence from humor).

At least that’s the point authors Bill Capodagli and Lynn Jackson make in their book Innovate the Pixar Way. In the book, Capodagli and Jackson reveal how Pixar has reawakened the innovative spirit at Walt Disney. In stark contrast to the crippling short-term mentality that eats away at many organizations today, the Pixar organization honors the legacy of Walt Disney by refusing to take shortcuts, by fulfilling the promise of bringing the story to life in each and every movie they make, and by championing a simple formula espoused by the chief creative officer of Pixar and  Disney Animation Studios, John Lasseter: “Quality is the best business plan of all.”

Throughout the book, the authors encourage you to think like a child. They have shown Pixar to be a “playground” that will inspire you to:

  • Dream like a child.
  • Believe in your playmates
  • Dare to jump in the water and make waves
  • Do unleash your childhood potential

Do you have the capacity to do that? If not, here are seven actions the authors recommend you take to fire up your workplace:

  1. Create a unique playground – Pixar’s main building is designed for natural interaction of all team members and includes the freedom to decorate your own space; if you want to be innovative, make your workspace a home-away-from-home.
  2. Think play – each month, assign a “recess team” to dream up a fun experience.
  3. Allow personalized work space – encourage employees to demonstrate their creativity by decorating their individual offices, cubicles, desks, or work areas.
  4. Celebrate – make time for celebrations to note life’s milestones: a birthday, an anniversary, a graduation.
  5. Grant employees permission to be recognized for their work by “outsiders” – encourage employees to join professional associations in which they have an opportunity to display their work, gain peer and industry recognition for their accomplishments, and most of all, have fun.
  6. Be a role model for mutual respect and trust – the level of mutual respect and trust in your workplace is directly proportional to worker’s attitudes regarding play and fun.
  7. Laugh at yourself – leaders who demonstrate self-deprecating humor set the tone for workplace play and fun.

Fun and play are imperative to strengthening one’s imagination, creative abilities, and most of all, innovative thinking.

Isn’t it time to ring the bell for recess at your place?

 

Inspired by Innovate the Pixar Way, by  Bill Capodagli and Lynn Jackson

InnovatethePixarWay

 

Focus on the Ultimate to Make Your Vision Sharp

What does it take to gain the focus required to become a truly effective leader?

The Apostle Paul had absolute focus on his mission – a focus that enabled him to let go of everything that was not critical to his mission. In Philippians 3:5-9, Paul willingly discarded his heritage, his lineage, his former legalism, and his past zeal in order to advance his mission.

Paul’s focus was so sharp that he discarded everything he once counted gain. But he goes beyond that: he counted everything as garbage for the sake of obtaining Christ.

Leaders who want to change the world need to have this same kind of sharp focus. The keys are priorities and concentration. A leader who knows his priorities but lacks concentration knows what to do, but never gets it done. A leader with concentration but no priorities has excellence without progress. But when leaders harness both, they gain the potential to achieve great things.

John Maxwell, writing in The 21 Indispensable Qualities of a Leader says that leaders base their decisions on a variety of things:

  • The Ultimate – First things first
  • The Urgent – Loud things first
  • The Unpleasant – Hard things first
  • The Unfinished – Last things first
  • The Unfulfilling – Dull things first

Paul exemplifies a leader who focused on the ultimate every day. How about you? To get back on track with your focus, work on these items:

  • Work on yourself: you are your greatest asset or worst liability
  • Work on your priorities: fight for the important ones
  • Work in your strengths: you can reach your potential if you do
  • Work with your colleagues: you can’t be effective alone

Focus on the ultimate, and your vision will become sharper.

 

inspired by and adapted from The 21 Indispensable Qualities of a Leader by John Maxwell

The 21 Indispensable Qualities of a Leader

Will You Just Answer the Question Already?

The same question, coming from 3 different conversations with 3 different pastors over the course of 3 different days prompted this series of posts.

Q: How do you put together a team of leaders to guide a church through a new ministry initiative or project?

My reply is that you don’t just want a team, you need a high-performing team. The foundational work that I have used for several years is based on what Pat MacMillan, author of The Performance Factor, has described as the six characteristics of a high-performing team. 

The first characteristic was a common purpose. The second was crystal clear roles.

Here are the remaining four characteristics:

  • High performance teams need – no, demand – accepted leadership capable of calling out the levels of initiative and creativity that motivate exceptional levels of both individual and collective performance.
  •  High performance teams have effective processes. They identify, map, and then master their key team processes. They constantly evaluate the effectiveness of key processes, asking: How are we doing? What are we learning? How can we do it better?
  • High performance teams must work out of a foundation of solid relationships. The relational qualities of trust, acceptance, respect, courtesy, and a liberal dose of understanding are needed for high levels of team effectiveness.
  • High performance teams have excellent communication. No team can move faster than it communicates; fast, clear, and accurate communication is the key to thinking and acting collectively.
courtesy triaxiapartners.com

courtesy triaxiapartners.com

It’s a short list – only six characteristics. But each characteristic plays a specific and vital role in making the team effective. Notice the arrangement of the characteristics – a wheel shape. In a sense, each one is equal and necessary. If one of these six characteristics is missing or inadequate, the team is limping at best. Think of the wheel on your car: if it is out of balance or alignment, the performance is affected. What starts out as a distraction can turn into a disaster.

By the way, if you click on the image above, the link will take you to the website of author Pat MacMillan’s company for detailed explanations of each of the 6 characteristics, along with a wealth of other resources.

Back to your car’s alignment – the same is true for your team: if two or three of these characteristics are missing, your group is probably not a team at all.

Here’s my quick answer for the question above.

A: You start by bringing together a group of people who effectively demonstrate the six characteristics of a high-performing team. Once the team is together, the work begins.

TEAM + WORK = TEAMWORK

Now the fun begins…

inspired by and adapted from The Performance Factor by Pat MacMillan

The Performance Factor