Third Place Changes: The Shift from Physical to Digital Spaces & The Growth of Online Communities

Ray Oldenburg’s concept of the “third place” (the social environments that are separate from the “first place” of home and the “second place” of work) has evolved significantly over the past 35+ years, shaped by cultural, technological, and economic shifts. While Oldenburg’s books – The Great Good Place (1989) and Celebrating the Third Place (2000) – highlighted informal public spaces like cafes, bars, and parks as essential for community building and fostering social interaction, these spaces have been impacted by various factors over the last three decades. 

Today begins a series examining the changes that have and are occuring in third places. First up is a closer look at the shift from physical to digital spaces and the growth of online communities.


In the past 35 years, the concept of the third place has expanded beyond the traditional physical spaces that Ray Oldenburg originally described. This transformation is largely due to the rise of the internet and digital technologies, which have enabled new forms of interaction and community-building. Here’s a deeper dive into the shift from physical to digital spaces.

The Growth of Online Communities

Oldenburg’s third place was about informal public spaces where individuals could gather, relax, and build social connections outside of home and work. In the digital age, online communities have emerged as new forms of these third places, offering similar opportunities for connection, albeit without the need for physical proximity. Key factors include:

  • Social Media Platforms: Sites like Facebook, X, Instagram, and TicTok have allowed people to form and maintain relationships in virtual environments. These platforms create communities based on shared interests, hobbies, or experiences, replacing some of the functions of physical third places. For example, a Facebook group for photography enthusiasts can foster a sense of community in much the same way a local photography club would.
  • Forums and Discussion Boards: Reddit, one of the largest online forums, has thousands of “subreddits” (topic-based communities) where people engage in informal discussions. Subreddits function like virtual third places by facilitating regular, unstructured social interaction, much like a neighborhood café or pub might. Similarly, platforms like Stack Overflow or specialized online forums serve as gathering spaces for specific interest groups.
  • Video Games and Virtual Worlds: Online multiplayer games like World of Warcraft, Fortnite, or Animal Crossing have evolved into virtual third places where people not only play but also socialize. These games offer platforms for spontaneous conversations, casual interaction, and even real-world friendships, replicating the social environment of physical third places.

These online spaces transcend geographical barriers, allowing people from all over the world to interact, which has fundamentally changed how we think about community. Unlike traditional third places, which are typically local and require physical presence, digital third places allow for global, virtual connections that can be maintained in real time.

Hybrid Spaces: The Merging of Physical and Digital Worlds

Physical third places increasingly have a digital component, creating “hybrid spaces” where the physical and virtual worlds overlap. Several examples highlight this trend:

  • Cafés and Co-working Spaces with Wi-Fi: Traditional third places like cafés have evolved in response to the demand for connectivity. Wi-Fi access has turned these venues into hybrid spaces where people may engage in digital work or online conversations while physically sharing the space with others. For example, someone might sit in a café and participate in an online meeting while being surrounded by people doing the same, thus blending virtual and in-person interaction.
  • Smartphone Use in Physical Spaces: In third places such as parks, bars, or cafés, the use of smartphones has created a dual layer of interaction. People may be physically present in these spaces while simultaneously engaging in online conversations through messaging apps, social media, or video calls. This constant digital connection can, at times, diminish face-to-face interactions, but it also allows individuals to maintain multiple layers of social interaction (virtual and in-person) simultaneously.
  • Event Streaming and Digital Participation: Events that take place in physical third places, such as live music performances, talks, or meetups, are often streamed online or hosted simultaneously on platforms like Zoom or YouTube Live. This enables people who are not physically present to participate and engage with others attending virtually, creating a hybrid social environment. In this sense, third places are no longer confined to physical attendance; they now have digital extensions.
  • Augmented Reality (AR) and Virtual Reality (VR): Emerging technologies like AR and VR have started to blend the physical and virtual worlds even further. Apps like Pokémon GO, for instance, encourage people to go outside and interact with their physical environment while also engaging in a shared digital experience. In the future, VR environments could replicate the social dynamics of physical third places even more closely by creating immersive spaces where people can gather and interact with realistic avatars.

Changing Nature of Interaction

The move to digital third places has affected the nature and quality of social interactions. While online communities can provide valuable spaces for connection, they come with distinct differences compared to physical third places:

  • Anonymity and Pseudonymity: In many online communities, participants can remain anonymous or use pseudonyms, which can change the dynamics of social interaction. While this can encourage openness and honesty, it can also lead to superficial or less emotionally engaging interactions compared to the face-to-face connections fostered in traditional third places.
  • Global Scale: Online communities have no geographic boundaries, which allows people to interact with others from vastly different cultures and backgrounds. This is a significant expansion of Oldenburg’s concept, which was originally more localized. However, the global nature of online interaction can also mean that relationships in digital third places may lack the same depth and immediacy as local, physical third places.
  • Asynchronous Communication: Online third places often enable asynchronous communication, where participants don’t have to be online simultaneously to interact. Platforms like Reddit, email, or forums allow conversations to unfold over time, which differs from the real-time interactions in physical third places. This flexibility can be both a strength (as it accommodates people in different time zones) and a limitation (as it may lack the spontaneity of face-to-face exchanges).

Impact of Digital Third Places on Traditional Social Spaces

The rise of digital third places has led to some displacement of physical ones, but it has also enhanced the diversity of social spaces available to people:

  • Decline in Face-to-Face Interaction: With the ability to connect virtually, some people may feel less compelled to visit traditional third places. For example, rather than meeting friends at a local bar, individuals might prefer to socialize through a group video chat or online game, especially if those friends live far away.
  • Complementary Role of Digital Spaces: In some cases, digital third places complement rather than replace physical ones. For example, people might meet online in a Reddit group, then arrange in-person meetups at local venues, using the digital space as a tool to facilitate face-to-face interactions.
  • New Forms of Social Capital: Digital third places have given rise to new forms of social capital, particularly in online communities where trust and reputation are built through consistent interaction. Platforms like Reddit or gaming forums create a sense of belonging, where users establish identity and build relationships based on shared interests or goals, even though they may never meet in person.

While traditional physical third places still exist and remain essential, the rise of digital spaces has expanded and diversified where and how people engage in informal social interaction. These online and hybrid spaces meet many of the same needs as Oldenburg’s original concept – offering a sense of community, belonging, and unstructured conversation – while adapting to the realities of a more connected, yet geographically dispersed, modern world. Digital third places are not mere replacements for physical spaces but have become an integral part of the broader ecosystem of how humans connect and interact.


Leave a comment